AI Insights · Timothy · July 2022
Top Down Games Performance on iOS in Peru: Q2 2022
In Q2 2022, top down games like Clash Royale, Mobile Legends: Bang Bang, Diablo Immortal, Brawl Stars, and Backgammon - Lord of the Board showed varied performance trends on iOS in Peru.
In Q2 2022, the top five top-down games on the iOS platform in Peru showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at around $13.9K at the end of March and then gradually declining to approximately $2.1K by the end of June. Weekly downloads showed a downward trend, decreasing from about 2.9K at the end of March to around 1.7K by the end of June. Active users remained relatively stable, with numbers hovering around 98K at the start of the quarter and ending at approximately 85K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw consistent revenue, maintaining around $3.2K per week, with a peak of roughly $4.3K in late April. Downloads also remained stable, with weekly numbers around 650 to 1.1K. Active users fluctuated slightly, starting at 3.3K and closing the quarter at about 3.5K.
Diablo Immortal from Blizzard Entertainment, Inc. launched in early June and saw remarkable initial success. Weekly revenue started at around $5.6K and peaked at approximately $6.2K. Downloads saw a significant drop from 13.4K in the first week to about 550 by the end of June. Active users also declined from 11K to around 5.6K during the same period.
Brawl Stars, another title from Supercell, maintained steady weekly revenue, averaging around $1.7K to $2.5K. Downloads fluctuated between 730 and 1.1K per week, while active users remained stable, starting at about 18.7K and ending the quarter at approximately 19.4K.
Backgammon - Lord of the Board by Beach Bum Ltd showed a significant increase in weekly revenue, peaking at around $4.2K in late May before declining to approximately $1K by the end of June. Downloads were minimal but saw a slight increase from 1 in late March to around 31 by mid-June. Active users also grew from 29 at the start of the quarter to around 41 by the end of June.
These insights are sourced from Sensor Tower, where more detailed analysis and data are available.